On Wed, 2008-10-08 at 22:50 -0700, David Fotland wrote: > Integer komi has a problem for many MCTS implementations, since a playout > only returns win or loss. This would require playouts to also return drawn. > My playouts work this way. I know Erik's can return draw. I don’t know > about mogo or leela.
It would probably be a simple matter to fix this in just about all programs. Of course CGOS can't handle a draw either but that could also be fixed. If it someday becomes an issue in 9x9 we would probably just gravitate towards a bigger board size. - Don > > Davdi > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:computer-go- > > [EMAIL PROTECTED] On Behalf Of "Ingo Althöfer" > > Sent: Wednesday, October 08, 2008 10:29 PM > > To: computer-go@computer-go.org > > Subject: [computer-go] komi for 9x9 > > > > Hello all, > > > > in other games (on other servers) games start with a > > komi-bidding procedure. > > > > Only when both sides propose the same value for komi, > > colors are given by chance. > > > > In my eyes, for Go it would be useful also to allow > > integral komi (7.0 for 9x9, for instance). > > > > Ingo. > > -- > > GMX Kostenlose Spiele: Einfach online spielen und Spaß haben mit Pastry > > Passion! > > http://games.entertainment.gmx.net/de/entertainment/games/free/puzzle/6 > > 169196 > > _______________________________________________ > > computer-go mailing list > > computer-go@computer-go.org > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/
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