Orego is currently using the MoGo policy (escape, local patterns,
capture, random). Including these as priors helps a little, but just
including them in the playouts helps a lot, even with time (rather
than # of playouts) fixed.
Peter Drake
http://www.lclark.edu/~drake/
On Sep 12, 2009, at 5:19 PM, David Fotland wrote:
I think most engines that follow the mogo 3x3 pattern design only
apply them locally. That’s what I do. I never tried using them
globally, so I can’t say what might be wrong. Did you learn weight
for every possible pattern using the crazystone algorithm, or are
you just using the basic mogo patterns? Are you using global
patterns as UCT priors, or to choose moves during playouts? During
playout it’s important to favor local responses.
David
From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org
] On Behalf Of Isaac Deutsch
Sent: Saturday, September 12, 2009 4:27 PM
To: computer-go
Subject: Re: [computer-go] pure 3x3 pattern playouts weaker than
light playouts?
50k playouts. they apply globally.
Am 13.09.2009 um 01:22 schrieb Jason House:
Same number of playouts? What are your pattern weights? Do they
apply around the last move played or for all board areas?
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