Orego is currently using the MoGo policy (escape, local patterns, capture, random). Including these as priors helps a little, but just including them in the playouts helps a lot, even with time (rather than # of playouts) fixed.

Peter Drake
http://www.lclark.edu/~drake/



On Sep 12, 2009, at 5:19 PM, David Fotland wrote:

I think most engines that follow the mogo 3x3 pattern design only apply them locally. That’s what I do. I never tried using them globally, so I can’t say what might be wrong. Did you learn weight for every possible pattern using the crazystone algorithm, or are you just using the basic mogo patterns? Are you using global patterns as UCT priors, or to choose moves during playouts? During playout it’s important to favor local responses.

David

From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org ] On Behalf Of Isaac Deutsch
Sent: Saturday, September 12, 2009 4:27 PM
To: computer-go
Subject: Re: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

50k playouts. they apply globally.

Am 13.09.2009 um 01:22 schrieb Jason House:


Same number of playouts? What are your pattern weights? Do they apply around the last move played or for all board areas?
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