On Sat, Jan 02, 2010 at 01:49:06PM +0100, Petr Baudis wrote: > On Wed, Dec 16, 2009 at 08:57:24PM +0100, Rémi Coulom wrote: > > The problem is that I am not using the same set of features for > > biasing the tree, and for playouts. Playouts only use fast light > > features. The tree part uses slow complex features. In particular, I > > use patterns of radius 3 and 4 in the tree, and only radius 3 in the > > playouts. When 3x3 patterns are learnt together with r=4 patterns, > > they get different gammas. > > Interesting, your paper said that you are using patterns up to r=10, > did you find out that anything larger than r=4 is irrelevant in > practice?
I forgot to ask about another unclear thing in your paper - you say that in simulations, you use the "continuity" feature. Does that effectively mean distance-to-last-move feature with just two levels, one for d<=3, another for d>3? Thanks, Petr "Pasky" Baudis _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/