Hello Don, several very good points by you!
> Does anyone have data based on several thousands games > that attempts to measure the effect of dynamic komi? > I would like to see results that are statistically meaningful. I had eight handplayed (4 + 4) games on 19x19 with very high handicap, where the version with dynamic komi (rule 42) gained a 3-1 score and the version with static komi performed 0-4 versus the same opponent. This is evidence in the 95% region that the version with dynamic komi is not weaker than the static version. > We need to see a few thousand games played A few hundreds or even a few dozens may be sufficient when the outcome is very clear. > against a fixed opponent WITH dynamic komi, and > then the same program without dyanmic komi playing > against the same opponent with the same number > of games. The number of games must be decided before > the test is run, or the error margin calculation is > meaningless. I am willing to provide the statistical part, when programmers run the experiments. > As far as I can tell, nobody has yet to produce anything more > than anecdotal evidence that this works. I have. See the 4 + 4 games mentioned above, played with my "rule 42". > Having a person manually adjusting this after every game is > completely non-sceientific, unless they are doing it in a fixed > way with no decision making on their part Right. > and they are playing thousands of games (or at least > enough to get statistically significant results.) Right, especially also the bracket part of your sentence. > I'm not trying to rain on anyone's parade, but I cannot > understand why no one has produced a statistically meaningful > result on this subject - I would have. Unfortunately I am not a programmer, and am also not fit in modifying a program code to include dynamic komi. But, to repeat it, I am willing to do statistical home work. > I am genuinely interested in this since I never was able to > make it work when I spent about one intense week on it. > (I did not do this with handicap games, but with normal games.) Your sentence in brackets is crucial. I only proposed to use dynamic komi in games with high handicap. Especially I had in mind the situation where the stronger side (giving high handicap) is MC-based. Perhaps, 9x9 instead of 19x19 makes it easier for some programmer to start test series with dynamic komi. Ingo. -- Sicherer, schneller und einfacher. Die aktuellen Internet-Browser - jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/