I would be interested in participating, particularly as a containerized environment puts me on a more even footing with projects which have a lot more hardware to throw at the problem. Plus, I am in the process of porting my engine from Java to C# and will need to rewrite the interface to the KGS go server anyway, so I might as well add another. Hopefully the additional work to port the Windows C# version of ScratchGo to Mono would be minimal.
Woody On Tue, Jan 13, 2015 at 7:07 AM, Urban Hafner <cont...@urbanhafner.com> wrote: > I can see both advantages and disadvantages to this system. The advantages > are that I don't need to have a computer to run the system, and that > (presumably) all bots have the same resources at their disposal, so that > would level the playing field. The downsides are of course that the bot > needs to run on Linux, and that it probably takes a while to get a new bot > added and/or updated. The advantage of CGOS was that you could add a new > bot to the mix within seconds. > > Urban > > On Tue, Jan 13, 2015 at 8:18 AM, David Fotland <fotl...@smart-games.com> > wrote: > >> Won’t hosting limit your usability? With cgos I can build and >> immediately test on cgos on my development machine. With your service, how >> do I get my new executable to run? If my engine uses a GPU or is a >> multinode cluster, how does that run on your docker service? >> >> >> >> David >> >> >> >> *From:* Computer-go [mailto:computer-go-boun...@computer-go.org] *On >> Behalf Of *Chris LaRose >> *Sent:* Monday, January 12, 2015 5:35 PM >> *To:* computer-go@computer-go.org >> *Subject:* Re: [Computer-go] alternative for cgos >> >> >> >> Hi, >> >> >> >> I'm actually working on something similar at http://baduk.io. Right now, >> you can log in an play against a handful of bots over the web, but one day >> I'd love to make it so you can add your own bots to let them compete >> against the others. It's not quite ready for the public, but I'm working to >> get something small working quickly. Unlike CGOS, the bots are all >> hosted--they all run inside Docker (http://docker.io/) containers. The >> Dockerfiles I've written for a few public bots are available at my github >> repository https://github.com/baduk-io/ai-dockerfiles. >> >> >> >> What sorts of things would you expect from such a service? I was planning >> on modeling baduk.io after CGOS in a lot of ways as far as the rules >> that are used (area scoring, no dead stones removed, etc), and distinct >> ratings for 9x9, 13x13, and 19x19 boards. What sorts of improvements do you >> think could be made in a new service? Do you have a preference for ELO >> ratings over kyu/dan ratings? >> >> >> >> Chris LaRose >> >> >> >> On Fri, Jan 9, 2015 at 2:47 AM, folkert <folk...@vanheusden.com> wrote: >> >> Hi, >> >> I have the feeling that cgos won't come back in even the distant future >> so I was wondering if there are any alternatives? >> E.g. a server that constantly lets go engines play against each other >> and then determines an elo rating for them. >> >> >> Folkert van Heusden >> >> -- >> Afraid of irssi? Scared of bitchx? Does xchat gives you bad shivers? >> In all these cases take a look at http://www.vanheusden.com/fi/ maybe >> even try it or use it for all your day-to-day IRC conversations! >> ----------------------------------------------------------------------- >> Phone: +31-6-41278122, PGP-key: 1F28D8AE, www.vanheusden.com >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org >> http://computer-go.org/mailman/listinfo/computer-go >> >> >> >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org >> http://computer-go.org/mailman/listinfo/computer-go >> > > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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