Triple ko can be detected by remembering the prior three board states. A
zorbist hash value should be good enough to detect a repeat.
On Aug 30, 2015 8:46 PM, "Minjae Kim" <xive...@gmail.com> wrote:

> I finally managed to build a program that can produce a sequence of random
> legal go moves. One problem I found recently is that it rarely never ends a
> game because of triple ko, especially on small boards.
>
> One possible solution would be saving every board position that has
> occurred and searching for a match before generating a move. But this
> doesn't sound like an efficient solution at all.
>
> How do you handle this problem?
>
> Also as a side question, white constantly seems to have a better winning
> rate in any board size larger than 9x9 with komi greater than 6 under area
> scoring in completely random games; is this natural?
>
> _______________________________________________
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
>
_______________________________________________
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to