I found interesting the concept of Probability limited search

2015-09-15 2:58 GMT+02:00 Ray Tayek <rta...@ca.rr.com>:

>
> http://games.slashdot.org/story/15/09/14/2122229/neural-network-chess-computer-abandons-brute-force-for-human-approach
>
> Posted by samzenpus <samzen...@slashdot.org> on Monday September 14, 2015
> @06:53PM from the how-about-a-nice-game-of-global-thermonuclear-war dept.
>
> An anonymous reader writes: *A new chess AI utilizes a neural network to
> approach the millions of possible moves in the game without just throwing
> compute cycles <http://arxiv.org/abs/1509.01549> at the problem the way
> that most chess engines have done since Von Neumann. 'Giraffe' returns to
> the practical problems which defeated chess researchers who tried to create
> less 'systematic' opponents in the mid-1990s, and came up against the
> (still present) issues of latency and branch resolution in search. Invented
> by an MSc student at Imperial College London, Giraffe taught itself chess
> and reached FIDE International Master level
> <https://thestack.com/iot/2015/09/14/neural-network-chess-computer-abandons-brute-force-for-selective-human-approach/>
> on a modern mainstream PC within three days.*
>
> --
> Honesty is a very expensive gift. So, don't expect it from cheap people - 
> Warren Buffetthttp://tayek.com/
>
>
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