According this analysis, move 78 is not a "miracle" move ...

http://card.weibo.com/article/h5/s#cid=23041853a2e03d0102w6rl&;

On Mon, Mar 14, 2016 at 4:08 AM, Martin Mueller <mmuel...@ualberta.ca>
wrote:

> On Mar 13, 2016, at 6:00 AM, computer-go-requ...@computer-go.org wrote:
>
>
> So, what would be Lee's best effort to exploit this? Complicating
> and playing hopefully-unexpected-tesuji moves?
>
>
> Judging from this game, setting up multiple interrelated tactical fights,
> such that no subset of them works, but all together they work to capture or
> kill something.
>
> For tactical fights, I would expect the value network to be relatively
> weaker than for quiet territorial positions.
> So it comes down to solving the problem by search.
>
> Aja and me wrote a paper a few years back that showed that even on a 9x9
> board, having two safe but not entirely safe-in-playouts groups on the
> board confuses most Go programs and can push the “bad news” over the search
> horizon. Now imagine having 3, 4, 5 or more simultaneous tactics. The
> combinatorics of searching through all of those by brute force are
> enormous. But humans know exactly what they are looking for.
> Martin
>
> Reference:
> http://webdocs.cs.ualberta.ca/~mmueller/publications.html#2013
>
> *S.-C. Huang* and M. Müller. Investigating the Limits of Monte Carlo Tree
> Search Methods in Computer Go
> <http://webdocs.cs.ualberta.ca/~mmueller/ps/2013/2013-CG-MCTS-Go-Limits.pdf>.
> Computers and Games 2013, p. 39-48.
> *Erratum
> <http://webdocs.cs.ualberta.ca/~mmueller/ps/2013/2013-CG-MCTS-Go-Limits-erratum.txt>*
>  for
> this paper - in test case 2 Black wins.
>
>
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