Hi Aja,
The testing program codes different problems in the same sgf file like in: loadsgf sgf/seki/case1.sgf 4 14 genmove w #? [B2|J3] loadsgf sgf/seki/case1.sgf 6 16 genmove w #? [B2] If you ignore the move numbers, j3 is not even a legal move. Unfortunately, move numbers hardly mean anything since the sgf file is not a game, but a list of stones. Each program will translate that its own way and get different move numbers, possibly alternating B,W,B,W.. or whatever. I also, don't know what the numbers 4 and 6 mean at the end of the loadsgf command. Can you please provide a list of the last moves played before the "genmove" so we can verify that we are all analyzing the same position? Ideally, I would prefer a simple sgf file without "tricks" representing the tested position, but assuming that this position is reachable by just removing the last move a number of times, I can produce the SGF file myself. I would be happy to participate in your test. Jacques.
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