The dynamic komi can be pretty large.  I think I limit it to 30 points or
so.  If the komi were only a point or two you would see a lot of games won
by 2.5 points or so.  You can see from the results that the margins are
often pretty large.

David

> -----Original Message-----
> From: computer-go-boun...@dvandva.org [mailto:computer-go-
> boun...@dvandva.org] On Behalf Of Stefan Kaitschick
> Sent: Monday, June 10, 2013 1:24 AM
> To: computer-go@dvandva.org
> Subject: Re: [Computer-go] Narrow wins
> 
> On Sun, Jun 9, 2013 at 9:23 PM, David Fotland <fotland@smart-
> games.com> wrote:
> > Dynamic komi and some other tricks work quite well.  Thanks to
> Ingo
> > for pushing dynamic komi until I figured out how to make it work
> well.
> > Often the playout have some bias due to a misread in a fight, so
> it's
> > important for the bot to keep its lead.
> 
> Is that a small, fixed bonus of 1 or 2 points?
> A large dynamic komi in the endgame would really surprise me.
> But to actually compensate a misread fight, that komi would have to
> be substantial ...
> Like Don, I don't think that much good could come of it.
> Isn't it superior to award a point bonus in the playouts?
> Here's another idea: find a smart way to average the playout results
> into an expected result.
> If the bot is leading, try to maintain that lead in the next move.
> 
> Stefan
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