The dynamic komi can be pretty large. I think I limit it to 30 points or so. If the komi were only a point or two you would see a lot of games won by 2.5 points or so. You can see from the results that the margins are often pretty large.
David > -----Original Message----- > From: computer-go-boun...@dvandva.org [mailto:computer-go- > boun...@dvandva.org] On Behalf Of Stefan Kaitschick > Sent: Monday, June 10, 2013 1:24 AM > To: computer-go@dvandva.org > Subject: Re: [Computer-go] Narrow wins > > On Sun, Jun 9, 2013 at 9:23 PM, David Fotland <fotland@smart- > games.com> wrote: > > Dynamic komi and some other tricks work quite well. Thanks to > Ingo > > for pushing dynamic komi until I figured out how to make it work > well. > > Often the playout have some bias due to a misread in a fight, so > it's > > important for the bot to keep its lead. > > Is that a small, fixed bonus of 1 or 2 points? > A large dynamic komi in the endgame would really surprise me. > But to actually compensate a misread fight, that komi would have to > be substantial ... > Like Don, I don't think that much good could come of it. > Isn't it superior to award a point bonus in the playouts? > Here's another idea: find a smart way to average the playout results > into an expected result. > If the bot is leading, try to maintain that lead in the next move. > > Stefan > _______________________________________________ > Computer-go mailing list > Computer-go@dvandva.org > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go