I am in favor of allowing performance adjustments -- such an adjustable tickrate -- but only if it does not have side effects on gameplay. If doors still don't work right, that needs to be fixed, or the tickrate needs to be locked to some single value across-the-board.

Door speeds are such an old and well-hashed concern that I'm surprised this wasn't fixed before CS:GO made the tickrate adjustable again.

-John

On 9/18/2012 10:54 AM, Jeff Morello wrote:
I would argue that higher would always be better for competition.

On Tue, Sep 18, 2012 at 10:43 AM, O!KAK <ga...@starlink.ru <mailto:ga...@starlink.ru>> wrote:

    +1

    Valve/HPE should disable this stupid tickrate 128 and lock it
    on 100 for competitive and 66 for all other game modes.

    ----- Original Message ----- From: "ics" <i...@ics-base.net
    <mailto:i...@ics-base.net>>
    To: <csgo_servers@list.valvesoftware.com
    <mailto:csgo_servers@list.valvesoftware.com>>
    Sent: Tuesday, September 18, 2012 6:39 PM
    Subject: Re: [Csgo_servers] 128 tickrate server makes door at
    de_nuke or de_nuke_se move slower than when it is @ 64 tick server



        There is no fix that doesn't have side effects. Best option is
        to use tick 64.

        -ics

        18.9.2012 16:44, Valentin G. kirjoitti:

            Hopefully a locked tickrate like in all the other games
            now. Tired of
            the endless discussions.

            On Tue, Sep 18, 2012 at 2:44 PM, Babis
            <xngala...@gmail.com <mailto:xngala...@gmail.com>> wrote:

                Is there any hot fix for that?

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