Awaiting your reply…
Regards,
Suhas Jain
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Carl Renaud
Sent: Wednesday, October 15, 2008 9:16 AM
To: Brian Rhodes
Cc: davinci-linux-open-source@linux.davincidsp.com
Subject: Re: DM6446 1024x768 graphics with video overlay
Thanks for your response Brian!
You say you are able to use OSD0 in 1024x768x16bpp.
1) Can you also use OSD1 at the same time as an attribute windows to
let VID0 show through? E.g. have a D1 30fps video playing over a
1024x768 graphic background?
2) When you say "...If you need to do some form of animation on the
OSD window, you'll have to do some work to understand the
limitations,
especially if you are using OSD1 as an attribute window for per-
pixel
alpha blending... ", what kind of limitation are we talking about? I
know about the rendering speed limitation of the 297MHz ARM, but
other
than that?
3) I guess I don't understand the equation in section 4.3.1 of
sprue37c.pdf (Video Window Constraints). According to the equation,
using OSD0 in 1024x768 at 30 fps seems to exceed the specified limit
of 25 Mbytes/second.
[(1024 * 768) * 2bpp + (720 * 480) * 0.5bpp] * 30 = [1572864 +
172800]
* 30 = ~52 Mbytes/sec
What am I missing?
Thanks again!
On Tue, Oct 14, 2008 at 4:57 PM, Brian Rhodes <[EMAIL PROTECTED]>
wrote:
Carl Renaud wrote:
Hi,
I am seeking advice on the DM6446...
Our product requirements
==================
Display a 1024x768 graphic background with a video overlay. Using
the DM6446, there is no problem doing this is in D1 resolution,
using
VID0 for video, OSD0 for graphics and OSD1 for transparency. For
resolutions higher than D1, there seems to be a few limitations...
Methods
======
1) The first method would be to use VID0 for video, OSD0 for
graphics(RGB565) and OSD1 for transparency.
I read in the VPBE document (section 4.3.1 of sprue37) that the
combined bandwith of the OSDs cannot be more than 25MB/sec. This is
exactly a D1 resolution OSD at 30 fps. So... this method would not
work... Correct?
I am not having trouble drawing 1024x768x16bpp graphics to OSD0. To
prevent tearing, use the memory you would have for Video 1 window
and
implement panning in the framebuffer driver. Your 'product
requirement' has a full screen graphic background, and for that OSD0
will suffice. If you need to do some form of animation on the OSD
window, you'll have to do some work to understand the limitations,
especially if you are using OSD1 as an attribute window for per-
pixel
alpha blending.
2) The second method would be to use VID0 for graphics(RGB888) and
VID1 for video (as a picture in picture).
In the VPBE document (again section 4.3.1 of sprue37), it is
stated
that when doing HD, VID0 should be used and VID1 disabled. Also,
reading through the mailing list, it seems that there is a silicon
problem on the DM6446 that prevents using VID0 and VID1 at the same
time. So... this method would not work... Correct?
You are correct. You cannot use Video 1 when the resolution of
Video
0 is > 720x576. The bug in the silicon causes a flicker when both
Video 1 and Video 0 are used at lower resolutions.
3) The third method would be to use VID0 for graphics(RGB888),
OSD0
for video(RGB565) and OSD1 for transparency.
My understanding is that this should be possible if we limit the
video to be a D1 frame within the 1024x768 graphics of VID0. This
would respect the OSD bandwidth limitation. However, since OSD0 only
takes RGB565 (and bitmap), I would need to convert the YUV 4:2:2
video
to RGB565 on the ARM(or DSP). Correct?
This would not be possible. You would not be able to do this
colorspace conversion quick enough. Codec implementations which do
conversions between 4:2:2 and 4:2:0 are simply reassembling the
stream
of data, throwing some away in one direction, and duplicating some
in
the other. the conversion from yuv -> rgb is considerably more work.
Is my understanding correct? Is there any other option on the
DM6446 to meet our requirements?
Thank you!
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