Hi Rob,

On 27.09.2013 17:51, Rob Weir wrote:
On Fri, Sep 27, 2013 at 11:48 AM, Rob Weir <robw...@apache.org> wrote:
On Fri, Sep 27, 2013 at 11:46 AM, Rob Weir <robw...@apache.org> wrote:
On Fri, Sep 27, 2013 at 11:38 AM, Armin Le Grand <armin.le.gr...@me.com> wrote:
     Hi Rob,


On 27.09.2013 14:50, Rob Weir wrote:
On Fri, Sep 27, 2013 at 6:04 AM, Alexandro Colorado <j...@oooes.org> wrote:
My guess is that the TM are not converted to path. Font diven logos could
be unstable across different renders engine.
--

And we still get many visitors using older browsers, even I.E. 6.   So
I'd recommend using a rasterized version of the logo on the website or
anywhere else we expect random users to visit.  There are ways of
having both SVG and raster images, but if we're not seeing consistent
SVG rendering then it would be safer to just render via Inkscape and
use that.

There is a way to have a uncritical SVG version - just convert all text to
polygons first (and use absolute polygon paths, e.g. in inkscape). That
version would be safe since it would not use any font references, only
graphics (polygons). Relying on font rendering in SVG does simply not work
for multiple different systems, versions of these and even evtl. different
languages and installed fonts.

That might fix this one issue, but what about older browsers like I.E.
6?   Will the logo render perfectly everywhere?  We have challenges
getting even HTML and Javascript to work right everywhere.   I don't
think we want to risk having our brand image rendering poorly.  We've
gone 12 years with a raster logo on the website.  It works.

And I should mention that we get 200K+ visits/month from mobile phones
and tablets as well.

And finally, converting to polygons in advance prevents the TrueType
engines from doing its best job at rendering the font hinting at
various scales.   Compare it yourself.  Take 12-point text, convert to
polygons and then scale up (or down) the polygons.  Then try again
with an actual font reference.  It might vary by font, but a
well-designed font will render much better if you do not convert to
polygons first.

Lot of arguments, and all somewhat applyable. Do not forget that the alternative suggestion was to provide pre-rendered bitmaps. If you compare that approach with SVG containing polygons I think the latter will be superior in all aspects (size, quality, scalability). If the various SVG reneders would render fonts the same on all systems we would not have a problem. They do not. Polygons are rendered the same on all systems. Font hinting may be lost, but do not forget that 'retina' displays and higher DPIs in general will make that 'trick' less important over time. Also, we are not talking about convincing people to do intense text editing without font hinting, it's a logo and only two letters ('TM') are small enough to profit from text hinting.

Sincerely,
    Armin

BTW: For experimental test purposes I made a primitive renderer which does not even support fonts at all, thus all text in the edit view is rendered as polygons with sub-pixel AAing, and it does not look bad at all...


-Rob

-Rob


Sincerely,
     Armin


-Rob


Sent from my Nokia N900

On Fri Sep 27 04:11:33 2013 David Gerard <dger...@gmail.com> wrote:
On 27 September 2013 09:23, Jörg Schmidt <joe...@j-m-schmidt.de> wrote:

But a note:
The "M" in "TM" is shown cut off and the representation of "TM" is
different in Internet Explorer and Firefox, once serifs, once without
serifs, at an official logo should not be.


Display artifact in Firefox. It's fine in Inkscape or on Wikimedia
Commons:

http://en.wikipedia.org/wiki/File:Aoo4-main-tm-logo-rgb.svg


- d.

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