What about vrml? And blender is an editor. What editor will you use to produce webgl? Blender....
On Sun, Oct 11, 2009 at 12:46 AM, Stefan Ziegler <stefan.ziegler_...@gmx.de> wrote: > Hello, > > I think, the future will not be Blender or any gaming engine like openarena. > I think, the most used platform will be WebGL, a 3D-rendering API integrated > in the browsers, usable with JavaScript. It is already integrated in > developer versions of WebKit (Safari, Konqueror) and Firefox. > > -------- Original-Nachricht -------- >> Von: "jamesmikedup...@googlemail.com" <jamesmikedup...@googlemail.com> > >> Well, I have started on this already.... >> Lets just focus on blender as a modeling tool to begin with. >> >> There are many other usages for blender models. and the model is >> basically blender. >> I hope to in the next step find some good python based rendering code >> and just get that to work in blender to create 2d models in blender of >> the objects and then make them 3d by adding in simple infomation. >> >> I dont know about scaling, but I can say that for the purposes of >> gaming, you dont want the maps to be too big. >> >> When we get the ability to export to blender in higher quality then >> belive me, the gaming kiddies will do the porting for you. >> >> mike > > -- > Diplom-Informatiker, > Homepage: http://www.stefanziegler-online.de/ > Wir alle wissen mehr als das, wovon wir wissen, dass wir es wissen. (Thornton > Wilder) > > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 > _______________________________________________ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev