Hi, Stefan de Konink wrote: >> I agree that distributed rendering is something that must be supported. >> There are several ways to do it; either run a classic load balancer >> setup with some intelligence so that it requests odd tiles from one >> server and even tiles from another etc., or build a mesh of queue >> managers that are aware of each other, or have one master queue manager >> (a.k.a. single point of failure) distributing requests across a range of >> render servers. > > I currently have a webserver that does this for me.
A web server is sufficient for simple applications but if you want to pre-render a million tiles without impeding on live viewing performance then a more controlled approach is probably required. > If I would go into this direction I would go by multicast such as mDNS, > and make render clients bid for rendering the requests. More flexible > approach. And gives guarantees someone picks it up. Sounds interesting. I don't understand enough about that but if anyone wants to try... Bye Frederik -- Frederik Ramm ## eMail [email protected] ## N49°00'09" E008°23'33" _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/dev

