El 28/04/2010 10:49, Lennard escribió:
>> So you admit the logic can be problematic with the rendering, doesn't
>> that mean we're tagging incorrectly for renderers?
>
> Don't tag the member boundary ways, and you're right.

So what? Area boundaries will be rendered twice, once per area. You'll 
be back at the start :-/


-- 
Iván Sánchez Ortega <[email protected]>

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