Hi all ! I already made a small report about this in my "weekly summary" for Summer of Code projects, but I've been told that it would be a good idea to advertise it a little more properly on the list, so here it is :)
It seems necessary to emulate the laptop's display and the DCON chip's special features (color swizzling, antialiasing) while designing Sugar, in order to keep an eye on what things will actually look like, and address problems such as small graphic elements (small fonts, thin lines). Here : http://www.manucornet.net/pub/olpc/xephyr_swizzle.diff you will find a patch for Xephyr (in particular, the hw/kdrive/ephyr/hostx.c file) that emulates the laptop's display, with both color swizzling and antialiasing. There are a few screenshots on the project's wiki page : http://wiki.laptop.org/go/GTK_for_OLPC In particular, check you the difference between antialiased and not antialiased swizzling : http://wiki.laptop.org/go/GTK_for_OLPC#Color_swizzling_and_antialiasing If you're designing anything from the Sugar UI, you might want to give it a try. _______________________________________________ Devel mailing list Devel@laptop.org http://mailman.laptop.org/mailman/listinfo/devel