ListView probably doesn't split its surface into multiple textures if the 
texture size is exceeded. 
A computer probably has a larger texture size, but you'll probably run into the 
same issue on even
larger images.

grtz,
Sander


On vrijdag 31 mei 2019 01:57:52 CEST AL13N wrote:
> I have a ListView with an ListItem delegate and an Image in it;
> 
> when i have 2 images with a large height on it next to each other, after 
> scrolling to it, i get an EGL Texture error .
> 
> doing this on a computer does not show this error.
> 
> if you do a ListView with a ListItem and it has those 3 Image and they 
> are anchored, then scrolling through them is not a problem at all.
> 
> I suspect it has something to do with how the ListView is instantiating 
> the image, maybe parallel initialization or something?
> 
> anyone have an idea for a workaround?
> 
> AL13N
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