I'm forgetting this stuff...

   Is the caller of PushPixels supposed to add the drawable
origin onto the x,y arguments of PushPixels or is PushPixels
supposed to do that?  It looks like the caller is supposed
to add the origin before calling PushPixels.  If I haven't
misread this, then miDCPutBits is broken and that's the
cause of my HW/SW switching problems.  Offscreen pixmaps
don't necessarily have zero origins and the rendering is
getting clipped away.


                        Mark.

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