I'm forgetting this stuff... Is the caller of PushPixels supposed to add the drawable origin onto the x,y arguments of PushPixels or is PushPixels supposed to do that? It looks like the caller is supposed to add the origin before calling PushPixels. If I haven't misread this, then miDCPutBits is broken and that's the cause of my HW/SW switching problems. Offscreen pixmaps don't necessarily have zero origins and the rendering is getting clipped away.
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