On Sun, 1 Jun 2003, Andrew C Aitchison wrote:

>> Just curious, as I'm not too familiar with XvMC yet, but would this
>> provide another Xv adapter that used the 3D texture engine to display
>> videos rather than othe video overlay?  or something else.  Sorry for
>> my ignorance.
>               ...             ...             ... 
>> --- Mark Vojkovich <[EMAIL PROTECTED]> wrote:
>> >    I'd like to propose adding a XvMCCopySurfaceToGLXPbuffer function
>> > to XvMC.  I have implemented this in NVIDIA's binary drivers and
>> > am able to do full framerate HDTV video textures on the higher end
>> > GeForce4 MX cards by using glCopyTexSubImage2D to copy the Pbuffer
>> > contents into a texture.
>
>I don't really know any more than you but my guess is that while
>this may be presented as another Xv adapter, what it really does is
>make a video source available as a texture.
>This would allow you to, for instance, display a virtual reality
>living-room and whenever the camera falls on the TV it would be
>showing live pictures from a video feed.

Another more useful use would be CNN like video effects where the 
fullscreen shrinks to an inset and then rotates on a 3D angle, 
etc.  Various nifty 3D video effects for video editing/production 
could be done.

-- 
Mike A. Harris


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