Michael Lorenz
Thu, 06 Mar 2008 11:05:32 -0800
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello, On Mar 5, 2008, at 19:06, Alex Deucher wrote:
On Tue, Mar 4, 2008 at 5:34 PM, Michael Lorenz <[EMAIL PROTECTED]> wrote:-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello, On Mar 4, 2008, at 15:37, Marc Aurele La France wrote:On Mon, 3 Mar 2008, Michael Lorenz wrote:I noticed the following - XAACopyArea() only attempts to use accelerated WriteImage() when writing to a DRAWABLE_WINDOW but noton off-screen pixmaps. I used the following changes to make it work:diff -u -w -r1.1.1.3 xaaCpyArea.c - --- xaaCpyArea.c 9 Jun 2001 15:09:02 -0000 1.1.1.3 +++ xaaCpyArea.c 3 Mar 2008 20:51:05 -0000 @@ -64,9 +64,16 @@ return (XAABitBlt( pSrcDrawable, pDstDrawable, pGC, srcx, srcy, width, height, dstx, dsty, XAADoBitBlt, 0L)); + } else { + if(infoRec->ScreenToScreenBitBlt && + CHECK_ROP(pGC,infoRec->ScreenToScreenBitBltFlags) && + CHECK_ROPSRC(pGC,infoRec->ScreenToScreenBitBltFlags) && + CHECK_PLANEMASK(pGC,infoRec->ScreenToScreenBitBltFlags)) + return (XAABitBlt( pSrcDrawable, pDstDrawable, + pGC, srcx, srcy, width, height, dstx, dsty, + XAADoImageWrite, 0L)); } }This does not look correct. Shouldn't this be more in line with the case where the destination drawable is a window? (i.e. testbitsPerPixel's and WritePixmap files instead of ScreenToScreenBitBlt).The whole logic looks a little bit fishy, I used the first if()'s source-in-memory branch first but wasn't quite sure if that's doingthe right thing, where it;s now looked better to me but I won't claimI completely understand XAA's inner voodoo. All I want is the make XAA use ImageWrite()s for all RAM-to-VRAM transfers if the driver supports it. Otherwise, teaching the framebuffer layer to cope with a tiledframebuffer might be necessary in the long run, any pointers where tostart?Several drivers (radeon, intel, savage) in the Xorg tree provide support for various tiling methods. Generally the chip provides a surface control or aperture for exposing a tiled region to the CPU as a linear surface. For acceleration, you have to keep track of what buffers are tiled in the driver and do the right thing with the blitter when using those surfaces.
Yeah, I'm dimly aware of these things - my problem is that the hardware in question doesn't give me a linear view on the framebuffer. All I have is a small linear buffer I can use to DMA data in or out of the tiled framebuffer. The other problem is that the machine's native pixel format is RGBA, if I want 24bit colour that's the only one I can use. Fortunately the DMA engine can convert pixels on the fly so I can pretend it's ABGR. So pixels would have to be endian- flipped as well when the fb layer accesses VRAM - is there any prior art for that? So far my driver supports image writes, screen-to-screen copies, rectangle fills, solid and dashed lines, colour expansion and alpha textures. ARGB textures should work as well but I couldn't find a user for those - nothing in xfce4 or windowmaker seems to do anything with that. Another thing - I sprinkled xf86Msg()s all over XAA, sometimes XCopyArea() calls seem to end up writing to the framebuffer but not through xaaCopyArea() - any ideas?
have fun Michael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (Darwin) iQEVAwUBR89I6cpnzkX8Yg2nAQIkHAgAribd+WTw/t5Xv5nunNUZn6hrwluv+e7J ox9Hg9V/Yp2CVZVPgSc+3aJOjLPUTPg6L/4tVuNBQLSVnbMO2j7MdGLkhxGznGzl iv5NNqqToXDO2MM9ctBo8dNB1o3RU76dnbs4QomHYqi/HpNmG+JLJLu3L1+uNjoC cKjTsUEKWM/UgK+A2UMkjV9vpdEEYoYz2zRu6Njy3bfP7Jyoyh7mwl/c/kamWvU6 k8KnHcRalgsXjmhNRGSV4VOmpc3c/JubHROYTrG5T61aNVge1GAi2jLl27I99vhR 0Bv8iA6juJ5KxZpUajbHSL5vXAZk/QaXss1g7AuVSGCphqE3IC/kHA== =wynV -----END PGP SIGNATURE----- _______________________________________________ Devel mailing list Devel@XFree86.Org http://XFree86.Org/mailman/listinfo/devel