Actually, the interface standards for the Mac pre-date the release of
the first Mac and were given to the software developers for that first
machine. Those vendors were sought out and actively courted partly
because interface requirements were a new concept. When the standards
became more generally available, I'm not sure.
kt
Katie Albers
Founder & Principal Consultant
FirstThought
User Experience Strategy & Project Management
310 356 7550
ka...@firstthought.com
On Apr 7, 2009, at 1:48 PM, Scott Berkun wrote:
In studying guidelines and why they work or are ignored in
organizations,
it's important to consider who in general management supports them.
Fantastic guidelines without a champion are useless. Whereas even
mediocre
guidelines with high profile and proactive champions, are incredibly
effective.
So I'd argue how effective these things are, or are not, has more to
do with
how much support they had, than how good the actual guidelines were.
Guidelines, however clever or insightful, are just recommendations.
They
don't have any power on their own, unless people are rewarded for
following
them by leaders in the organization. It's very very easy to have a
fantastic
set of guidelines that get talked about once in awhile, but have no
discernable impact on what goes out the door.
Sometimes in successful groups, the guidelines are created *after*
the fact
- they are used to capture the spirit of the organization for those
who come
later (I think the first UI guidelines from Apple were released
several
years after the first Macintosh - I'm sure someone on the list can
confirm
or deny :).
-Scott
Scott Berkun
www.scottberkun.com
-----Original Message-----
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Livia
Labate
Sent: Tuesday, April 07, 2009 1:25 PM
To: list IXDA
Subject: [IxDA Discuss] Guiding successful product development
Hi all,
I am looking for examples of brand/product/company guidelines or
principles
that are/were truly useful to guide and direct product/service
development
(not just advertising and marketing messages).
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