Brian Paul wrote: > > > > > Hmm. Is EMBM supported/required by OpenGL, or is that strictly a DirectX thing? > > It could be supported by an OpenGL extension, but I don't think Matrox > ever spec'd one out. I don't know enough of the details to say how > hard it would be to implement. I think one of NVIDIA's latest extensions covers EMBM, perhaps the texture shader one? Of course, it's all proprietary stuff anyway... -- Gareth _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel
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