John Lightsey wrote:
Once I have all the benchmarks together I'll make some pretty little graphs.
So....any suggestions, comments, feedback?
First off, great work! Hopefully you'll be willing to re-run those tests to look for regressions in future releases. ;)
I have only two criticisms. First, demo4 is a crummy Quake3 benchmark, and demo1 is a crummy Quake2 benchmark. I've got a couple Quake3 demos that I recorded for DRI testing that I can post in the next day or so. Something like "massive1" or "crusher" would be a much better Quake2 benchmark (that really turns back the way-back clock for me!).
My other critical comment is that you only have texture intensive benchmarks. It would be nice to add a couple purely polygon intensive benchmarks. I know that viewperf is a pain to run, but it does it's job well. Do any of the open-source modeling packages (i.e., Blender) have a benchmark mode? I think that might be intersting to a lot of Linux people.
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