Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports
damage handling, which is required by ingenic. Avoids the overhead of
fbdev-generic's additional shadow buffering. No functional changes.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Cc: Chun-Kuang Hu <chunkuang...@kernel.org>
Cc: Philipp Zabel <p.za...@pengutronix.de>
Reviewed-by: Javier Martinez Canillas <javi...@redhat.com>
---
 drivers/gpu/drm/mediatek/mtk_drm_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/mediatek/mtk_drm_drv.c 
b/drivers/gpu/drm/mediatek/mtk_drm_drv.c
index 74832c2130921..5dcedf0fc4467 100644
--- a/drivers/gpu/drm/mediatek/mtk_drm_drv.c
+++ b/drivers/gpu/drm/mediatek/mtk_drm_drv.c
@@ -15,7 +15,7 @@
 #include <drm/drm_atomic.h>
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_fourcc.h>
 #include <drm/drm_gem.h>
 #include <drm/drm_gem_framebuffer_helper.h>
@@ -644,7 +644,7 @@ static int mtk_drm_bind(struct device *dev)
        if (ret < 0)
                goto err_deinit;
 
-       drm_fbdev_generic_setup(drm, 32);
+       drm_fbdev_dma_setup(drm, 32);
 
        return 0;
 
-- 
2.44.0

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