On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote: > Ian Romanick wrote: > > > The bad news is that it dies shortly thereafter with an assertion failure in > > Mesa. The only seems to happen when I re-size the window. Maya seems to > > expect 1280x1024, but I'm running @ 1152x864. If I hit the "maximize" > > button to shrink it to my screen, wham! > > > > maya.bin: t_imm_api.c:328: _tnl_end: Assertion ctx->Driver.NeedFlush & 0x1' failed > > If you create a virtual 1280x1024 desktop, does this problem go away?
Sort of. Instead of crashing, it locks the application before I can resize it. :( I halted the program, peeked at the stack, and continued it a few times. Everytime I got one of the following on the top of the stack. During all of this, the window was never refreshed. #0 radeon_copy_to_current (ctx=0x8b8d4b0) at radeon_vtxfmt.c:122 #1 0x4701c37b in VFMT_FALLBACK_OUTSIDE_BEGIN_END ( caller=0x47033854 "radeon_Begin") at radeon_vtxfmt.c:354 #2 0x4701d25f in radeon_Begin (mode=7) at radeon_vtxfmt.c:767 #0 0x46fa4ffb in _tnl_wakeup_exec (ctx=0x47033854) at t_context.c:197 #1 0x4701d25f in radeon_Begin (mode=7) at radeon_vtxfmt.c:767 Running w/'export RADEON_NO_VTXFMT=1' fixes both problems. Also, I just noticed that when Maya starts up it logs the following message in its "script editor" windows. It repeats four times. // Warning: Unable to get OpenGL visual with a depth buffer, trying without // What would be the easiest way for me to figure out exactly what type of visual it is trying to get? This may not be important because it only happens when I run w/a 16-bpp display. -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel