Ian Romanick wrote:

> Really there are 3 places the texture data can be duplicated: in the app, in
> libGL, and on-card / AGP.  This can either be done by exposing some sort of
> "allocate AGP memory" extension or with APPLE_client_storage and dynamic AGP
> remapping.
> 
> I've done a cursory look at the AGP driver, and it seems like this is
> possible, but I'm not positive.  Anyone know for sure?  It is definitly
> possible in the AGP spec because Mac OS X can do it. :)

I believe the R200 implementation of APPLE_client_storage allocates 
space from a static pool in AGP space.  Are you looking for a way to 
make the AGP pool larger and dynamically move pages in and out of the 
AGP aperature?

-- 
                                /\
          Jens Owen            /  \/\ _
   [EMAIL PROTECTED]  /    \ \ \   Steamboat Springs, Colorado



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