On Tue, 3 Dec 2002, Leif Delgass wrote:

> On Tue, 3 Dec 2002, Brian Paul wrote:
> 
> > > There was previously a dependency on the screen color depth when
> > > choosing the texture format in the radeon driver.
> > 
> > I think that may have been a carry-over from the r128 (or tdfx?) driver
> > which may not have allowed 32bpp textures when the screen was 16bpp (but
> > I could be wrong).
>  
> I doubt it's a hardware limitation, at least for r128 -- I don't know
> about tdfx.  Even mach64 can handle 32bpp textures with a 16bpp screen.
> More likely it was done to help performance and memory usage at 16bpp. The
> other side of this coin is that with a 32bpp screen, you can actually save
> memory if the application only needs 16bpp for a texture and specifies an
> appropriate sized format.

Actually, after looking at the specs a bit more closely, it seems that for 
multitexturing on mach64, the two textures need to be the same bpp depth, 
although they can vary in format given that restriction.

-- 
Leif Delgass 
http://www.retinalburn.net



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