On Thu, 6 Feb 2003, Felix Kühling wrote:

> On Wed, 5 Feb 2003 20:17:57 -0500 (EST)
> Leif Delgass <[EMAIL PROTECTED]> wrote:
> 
> > Hurrah! ... this fixes the vertex data corruption in the UT2003 opening
> > screen.  There's still vertex problems in game (though not quite as much).  
> > The remaining problems may be because of cube mapping (I'm testing on
> > R100).
> 
> I see lots of vertex data corruption with TCL disabled in torcs and in
> quakeforge. With TCL enabled there is some strange corruption in
> quakeforge when the console is active.

Actually, disabling TCL does cause some vertex corruption right at the 
start of the intro.  Also I tried disabling texturing (rmode 7) and the 
vertex corruption in-game is still there, so it doesn't seem to be related 
to cube mapping.

-- 
Leif Delgass 
http://www.retinalburn.net



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