On Thu, 6 Feb 2003, Felix Kühling wrote: > On Wed, 5 Feb 2003 20:17:57 -0500 (EST) > Leif Delgass <[EMAIL PROTECTED]> wrote: > > > Hurrah! ... this fixes the vertex data corruption in the UT2003 opening > > screen. There's still vertex problems in game (though not quite as much). > > The remaining problems may be because of cube mapping (I'm testing on > > R100). > > I see lots of vertex data corruption with TCL disabled in torcs and in > quakeforge. With TCL enabled there is some strange corruption in > quakeforge when the console is active.
Actually, disabling TCL does cause some vertex corruption right at the start of the intro. Also I tried disabling texturing (rmode 7) and the vertex corruption in-game is still there, so it doesn't seem to be related to cube mapping. -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel