On Tue, 11 Mar 2003, Dave Jones wrote: > > On x86_64 (probably any 64bit arch also, but I haven't tested > > ia64 or alpha yet), tuxracer experiences texture corruption on > > ice patches and the sides of some hills. This is occurs on the > > very first race, so it's not hard to reproduce. AS you're > > gliding along, the grey patch approaches and flickers terribly, > > but the portions that are white snow seem to work fine. > >Wierd. I used a radeon 7500 to develop the x86-64 agpgart code, >_and_ I used tuxracer almost exclusively to test it, and hadn't >noticed any problems. I'll upgrade X to our latest beta rpm >in a while, and see if I can reproduce here, as its been a while >since I tested it (definitly before 4.3.0 came out).
It does appear to be TCL related, so older X servers probably wouldn't show it. > > Just wondering if anyone else experiences this on 64bit archs > > with tuxracer to help determine if it might be a bug in the game, > > or a bug on the X side of things. > >It sounds like a DRI regression, although it could also be something >as subtle as toolchain problems. During early agpgart development, >broken gcc's made some really wacky effects happen in tuxracer 8-) With the environment variable set as Michel suggested, the main problem disappears. The other 'problem' I saw seems to just be a visual effect rather than a bug. I don't generally run tuxracer ever, so I never really noticed it before. ;o) I think this can be written off as a tuxracer bug now. Thanks. -- Mike A. Harris ftp://people.redhat.com/mharris OS Systems Engineer - XFree86 maintainer - Red Hat ------------------------------------------------------- This SF.net email is sponsored by:Crypto Challenge is now open! Get cracking and register here for some mind boggling fun and the chance of winning an Apple iPod: http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel