http://bugs.xfree86.org/show_bug.cgi?id=314





------- Additional Comments From [EMAIL PROTECTED]  2003-22-07 17:39 -------
This could become a backwards compatibility nightmare, as the framebuffer
aperture is currently hardcoded everywhere to be at 0. :\ At the very least, the
DRM minor version must be bumped, new entries must only be added at the end of
structs used for communication between components, and each component must be
careful only to use them if they are known to contain valid values.

However, as a different memory layout is desirable for other reasons like video
capturing, we should make another attempt at a discussion to get it right once
and for all, probably on dri-devel but at least including people like Ben
Herrenschmidt and Vladimir Dergachev as well.

Here's an idea for a scheme to preserve at least some level of backwards
compatibility: Add a new ioctl for the X server to tell the DRM 'I want to use
the new memory layout'. Unless this is called, everything keeps working as it is
now (i.e. things like DRI on IGP chips or video capturing won't work).
Otherwise, the DRM bumps its major version as well. The 3D driver is adapted to
cope with both major DRM versions. This would provide backwards compatibility
for the new 3D driver with old X servers / DRMs / hardware. Old 3D drivers would
stop working with the combination of new X server and new DRM, but this might be
as good as it gets in terms of backwards compatibility. Or maybe someone else
has a better idea?

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