Nathan Gray wrote:

This is an example from an opengl tutorial that I'm trying out.  If I run it
with LIBGL_ALWAYS_INDIRECT it works fine, but with direct rendering I just
get a blank window.  I'm using the radeon driver from recent CVS (checked
out yesterday anonymously) on a Dell Inspiron 4150 w/Radeon Mobility M7.

So, the example is drawing a wire-frame cube and clearing the screen as fast as it can on a single-buffered display? What do you think the odds are on a fast video card that the video refresh logic will just happen to be displaying something when it's not cleared? Pretty close to 0 I'd say. The driver isn't broken. You only see it with indirect rendering because the drawing / clearing is slower, so the cube is on the screen for a larger amount of time.





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