On Sun, 2004-03-07 at 01:37, Felix Kühling wrote:

> > > > Program received signal SIGSEGV, Segmentation fault.
> > > > 0x40757507 in generic_interp (ctx=0x0, t=0.918080449, edst=96,
> > > > eout=21, ein=22, force_boundary=0 '\0')
> > > >     at t_vertex.c:736
> > > > 736              a[0].insert[4-1]( &a[0], vdst, pos );
> > > 
> > > This may be enough for the savage developers, but a backtrace might
> > > still be good.
> > 
> > This is in Keith's new vertex code. I'm not too familiar with the
> > internals. I'd really need more info in order to find the cause of
> > trouble. Maybe Keith would be the better person to fix this.
> > 
> > First thing I noticed is that ctx is 0x0, which is probably a debugger
> > problem because it would have crashed earlier if ctx was really 0. It
> > would be helpful to see the values of all the symbols in the offending
> > line.
> > 
> > I'm downloading foobillard 2.9 now. Maybe I can reproduce the problem
> > here and get all the info needed.
> 
> Found it. I had already fixed this problem yesterday, but not committed
> it yet, because it didn't fix the problem I was actually hunting. ;-)
> I've committed it now. A patch is attached for your convenience. Apply
> it in mesa/src/mesa/drivers/dri/savage.

Hi
Finally, after update mesa cvs, I can play foobillard-2.9.
But I have a big regression in fonts (becomes totally unreadable), some
textures and or lighting and I think also affect the sound.
If I can help in any test, I am here :)
Thanks 
-- 
Sérgio M. B.



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