--- Felix K&#252;hling <[EMAIL PROTECTED]> wrote:
> On Thu, 25 Mar 2004 20:38:43 -0800 (PST)
> Alex Deucher <[EMAIL PROTECTED]> wrote:
> 
> > 
> > --- Felix K_hling <[EMAIL PROTECTED]> wrote:
> [snip]
> > > 
> > > Don't know which changes that would be. The only thing where the
> > > tiling
> > > of the front buffer would make a difference for normal double
> > > buffered
> > > rendering is on buffer swaps. The swapping didn't change. So
> possibly
> > > blitting to a linear frame buffer is faster than blitting to a
> tiled
> > > one. Anyway, from Keith's comments about double-buffered visuals
> > > where
> > > the app switches between rendering to front and back buffer, it
> > > sounds
> > > like we really want to have a tiled front buffer.
> > > 
> > 
> > I fixed tiled mode today.  I'll be checking in a fix tomorrow.  I
> need
> > to clean up my tree, isolate the changes, and make sure I didn't
> break
> > savage4.
> 
> I just saw your commit. Nice work (though I havn't tested it yet ;-).
> Are you going to fix the 3D driver too, to render directly to the
> front
> buffer? Or should I look into it?

I could try it, but you're probably more familiar with where the
changes need to be made.  Also how to we want to handle linear mode? 
should we disable 3D if linear mode is enabled? it works now, but only
because the rendering is done to the back buffer.  if we want to leave
it in, we'll have to add a check in the 3d driver to only render to the
back buffer.

Alex


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