I was playing with winex, after paying for some games and a TransGaming subscription. In the cfg there are options to enable/disable the use of some OpenGL extensions, one being ARB_VBO. I saw that when using frglx there were some of these advertised by glxinfo, but not with SW/Mesa or R200/DRI.
First I was wondering what it would take, as far as bribes, to get at least as far as the frglx drivers have with supporting this extension. Since I have to pay for winex... I also saw on this list that some R200 DMA memory layouts matched thoes used by DirectX and that to match the OpenGL ordering there was some swaping going on. I know the overhead is minimal, especialy with 32bit CPUs. However it would be a nice laught if OpenGL had some extentions for the CARDs idea of how things should be ordered. The idea being that any DirectX implementation for X(like winex) would not need to swap the bytes into OpenGLs prefered order when the CARD expects the data tobe in DirectX's order. __________________________________ Do you Yahoo!? Yahoo! Mail - You care about security. So do we. http://promotions.yahoo.com/new_mail ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel