Michel Dänzer wrote: > On Mon, 2008-08-18 at 15:30 -0400, Kristian Høgsberg wrote: >> I have pushed the DRI2 update to the dri2proto, mesa, xserver, and >> xf86-video-intel trees in ~krh. It's on the master branch in those repos. > > I don't see anything younger than 5 months in your xf86-video-intel > repo. > > >> The way this works now, is that when ctx->Driver.Viewport is called >> (and thus at least when binding a drawable to a context), the DRI >> driver calls back to the loader, which then calls into the DRI2 module >> to get the buffers associated with the drawable. The DRI2 module in >> turns calls into the DDX driver to allocate these and sends them back >> to the DRI driver, which updates the renderbuffers to use the given >> buffers. > > So after binding a drawable to a context, the buffer information will > only be updated when the app calls glViewport()? Any idea if this scheme > will be suitable for other APIs like GLES or OpenVG?
Khristian, are you depending on glViewport being called whenever the window/framebuffer is resized? That's usually the case, but not always. Maybe we should have a new Mesa device driver callback that's invoked when a window size changes or first time use is detected? -Brian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel