On Wed, 25 Feb 2004 00:27:01 +1000 Daniel Stonier <[EMAIL PROTECTED]>
babbled:
>
> Hi all,
>
> Was in the process of doing a major overhaul of my evas simulations
> (they were getting rather beastly) when I decided I might
> try initialising everything with ecore rather than my existing xlib
> routines. I ended up with a beast even more beastly than
> my original program. Not much worked very well so I went back to basics
> and I think I've pinned down what my problem was.
>
> I've attached a simple test program I used - all it does is create two
> windows with ecore and
> gives them different coloured backgrounds. Now in software_x11 mode this
> works fine. However in gl_x11 mode it has problems re-rendering itself
> when you move one window over the other.
>
> Would anyone mind having a gander at my code to see if I've missed
> configuring anything correctly or if in fact its a reproducible problem?
>
> Cheers,
> Daniel Stonier.
>
> ps. Attached the code and the executable. The basic executable runs in
> software_x11 mode when not given any arguments and in gl_x11 mode when
> supplied with a -gl argument.
>
> pps. Ecore and Evas versions are pre4 and pre12 respectively I think.
> Dropped them down from CVS over the last three days.
pppppppps. CVS update evas. your 2 gl windows will work. again i warn of other
issues in the gl engine at this time (ie images larger than your maximum texture
size simply wont work). runing out of texture ram is not handled gracefully
either, and multihead will probably have issues.
btw. if you use ecore_* (ecore_evas, ecore etc.) your app shoudl be cleaner,
smaller, leaner and better able to be maintained.
--
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler) [EMAIL PROTECTED]
熊耳 - 車君 (数田) [EMAIL PROTECTED]
Tokyo, Japan (東京 日本)
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