On Fri, 24 Oct 2003 11:23:19 -0500 Brian Mattern <[EMAIL PROTECTED]>
babbled:
> ack. forgot to send my reply to the list.
>
> It looks like ecore_evas_gl isn't doing window shaping properly. i'm
> guessing the shot is of the iconbar with a blank theme? Any area of the
> evas that has no image data will show gibberish like this. If you
> uncomment "#define TRANS_BG" in config.h and rebuild, it will copy the
> desktop bg onto the background of the iconbar. (for a temporary visual
> fix)
>
> Raster, have you tried window shaping under ecore_evas_gl?
> If I find some time tonight I'll play around with it.
can't be done. gl & shaping are mutually exclusive. (ok well can be done - but
it will actually no be slower than software)
> --
> rephorm
>
>
>
> On Thursday, October 23, 2003, at 03:19 AM, Xavier ALLAMIGEON wrote:
>
> > On Thu, 2003-10-23 at 02:30, Carsten Haitzler wrote:
> >> On Thu, 23 Oct 2003 01:14:38 +0200 Xavier ALLAMIGEON
> >> <[EMAIL PROTECTED]> babbled:
> >>
> >>> Hi,
> >>>
> >>> When I use the Ecore_Evas_GL_X11 engine, I get strange images with
> >>> the
> >>> images that I should get, as if the cache was not empty. For example,
> >>> first I run 'ecore_evas_test -gl'. It's ok, and then, when I lauch my
> >>> ecore_evas-based application, I see some old images of the demo in
> >>> the
> >>> background. I guess it's a cache problem, but even if I run
> >>> evas_image_cache_flush, the problem is still here. Any idea ?
> >>
> >> gl? the gl engine doesn't cache or share textures at this stage.. its
> >> pretty
> >> brain-dead actually. the only thing vaguely good about it is how i
> >> hooked it
> >> into the text routines :)
> >>
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> >
> > So what's the problem ? Here there are my main.c and a screenshot of
> > the
> > app (this is an iconbar).
> >
> > Thanks for all !
> >
> > Regards
> >
> > Xavier
> >
> > <main.c><screenshot.png>
>
>
>
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