> Log:
>  + Add a radial distort filter, thanks jose! :)

   It should be clear by now after the several examples I've sent you
and the many email discussions that you can use this span-generating/
span-compositing mechanism to efficiently realize most any kind of
software-based gfx you want.. including such things as 'filters',
procedurally generated textures, etc.

   I have some serious reservations about other remaining aspects of
enesim but I won't go into that here since I've gone over some of those
with you already. Remember, if you don't do things 'right', I'll have
no choice but to go ahead and write my own lib. :)

   In any event, it's up to those interested to go ahead and implement
whatever 'things' you want in enesim. With a little imagination and some
basic math skills anyone can write their own... eg. go thru the gimp's various
filters and write your own versions, etc.
   Get a good aa polygon span-rasterizer and a stroke generator and use
these 'operators' as paint-servers for path stroke/fill as well... and
you'll have more than most needs for extensive 2D+ gfx. And if desired,
for those who can't live without gl or whatnot, a similar set of 'things'
can be realized via gl fragment-shaders, etc.


PS.
   Off-topic here but.. What's all this talk I see of "releasing" estuff?
This madness must stop. It threatens the very fabric of existance.


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