On Sun, Mar 20, 2011 at 12:24 PM, John J. Barton
<johnjbar...@johnjbarton.com> wrote:
> Looping as fast as possible is likely to be a bug. It's not similar to
> queuing events.

It's the behaviour intentionally (if unwisely) requested by a lot of
animations and games, for what it's worth.  There are better models
becoming available (*RequestAnimationFrame, for example), but not
standardized or universal.

Mike
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