Thanks I missed those. Another question kinda related to the second one. Is 
there a way to control the refresh-rate of the draw-world* call? 
As I said I am using the Game library which allows you to set a refresh-rate 
but that only seems to affect the tick-game-world call.


On 06.11.2012, at 23:53, Doug Coleman <[email protected]> wrote:

> For 1) you can either use ``name>>`` or ``unparse``.
> 
> Doug

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