We have a game vocabulary framework that could be useful for you.  I would 
think separate threads would be a little less clear than an update method on 
all your objects you run every frame or so often. 

> On Nov 25, 2016, at 10:36 AM, Alexander Ilin <ajs...@yandex.ru> wrote:
> 
> Hello!
> 
> 25.11.2016, 21:27, "John Benediktsson" <mrj...@gmail.com>:
>> You can probably use a bunch of models that hold their state/location and 
>> the UI renders them. Each thread can update the model's value when it 
>> changes?
>> 
>> What kind of library were you thinking you needed?
> 
>  Oh, I dunno. Something someone developed for a simple 2d-game or a 
> flash-like animation platform.
> 
>  Actually, I've no experience in these things, so I wanted to read something 
> to get the idea how people conceptualize and approach such tasks.
> 
>  What I actually need is a way to model and visualize a bunch of robots and a 
> conveyor line so I can develop a control strategy and work out some 
> corner-case scenarios. I have a bunch of constraints, and I need to create an 
> understanding of the way to command the robots for optimal conveyor 
> throughput.
> 
> In fact, I have a rough understanding of the control algorithm, I just wanted 
> to see it in motion and work out the details. A rewindable timeline would be 
> very helpful.
> 
>  Any ideas?
> 
> ---=====--- 
> Александр
> 
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