un recap du "Day 2" http://max.adobe.com/news/2011/keynote_day2.html
http://max.adobe.com/online/ vous avez toutes les presos et confs en VOD aussi http://tv.adobe.com/show/max-2011-develop/ et surtout http://tv.adobe.com/show/max-2011-envision/ je recommande de voir - Flash Platform Roadmap: Flex, Flash Builder, Flash Player, AIR http://tv.adobe.com/watch/max-2011-envision/flash-platform-roadmap-flex-flash-builder-flash-player-air/ - Flash Player 11 and Adobe AIR 3: changing the game http://tv.adobe.com/watch/max-2011-envision/flash-player-11-and-adobe-air-3-changing-the-game/ une autre preso aussi interessante "Mobile apps that WOW!" http://arno.org/arnotify/2011/10/max-2011-mobile-apps-that-wow/ et les slides http://arno.org/arnotify/wp-content/uploads/2011/10/MAX-2011-web.pdf Flash Player 11 et AIR3 ----------------------- http://blogs.adobe.com/flashplayer/2011/10/adobe-flash-player-11-air-11-available-later-today.html http://blogs.adobe.com/flashplatform/2011/10/news-from-adobe-max.html Release notes pour FP11 et AIR3 http://kb2.adobe.com/cps/919/cpsid_91932.html Pour tout ce qui est FP_11 http://www.adobe.com/products/flashplayer.html http://www.adobe.com/support/flashplayer/downloads.html vous trouverez le playerglobal.swc et les différentes versions de debug pour tout ce qui est AIR3 http://www.adobe.com/products/air.html What's new in Adobe AIR 3 http://www.adobe.com/devnet/air/articles/air3_whatsnew.html une liste de native extensions http://www.adobe.com/devnet/air/native-extensions-for-air.html AIR Native Extension Example: iBattery for iOS http://custardbelly.com/blog/2011/09/21/air-native-extension-example-ibattery-for-ios/ Accessing COmpass Data with AIR 3 http://blogs.adobe.com/cantrell/archives/2011/09/accessing-compass-data-with-air-3.html et ici http://blogs.adobe.com/flashplayer/2011/09/updates-from-the-lab.html on re-entends parler de Alchemy "We’ve been listening and have decided to invest in creating an improved version of Alchemy, which we plan to release as part of a paid production offering for commercial development. We intend to make non-commercial use free of charge." Stage3D ------- Introducing the Starling 2D framework http://www.adobe.com/devnet/flashplayer/articles/introducing_Starling.html Introducing Starling http://www.bytearray.org/?p=3371 le repo se trouve ici https://github.com/PrimaryFeather/Starling-Framework le site http://www.starling-framework.org/ Why Starling (or any other 2D framework on top of Stage3D)? http://blog.kaourantin.net/?p=138 Unreal Engine 3 Support for Adobe Flash Player 11 http://www.bytearray.org/?p=3597 http://kotaku.com/5846513/unreal-engine-3-now-works-in-flash-yes-the-same-flash-thats-in-your-browser-facebook/ http://www.unrealengine.com/insiderblog/unreal_engine_3_comes_to_flash Unreal Engine 3 Support for Adobe Flash Player - Unreal Tournament 3 http://www.youtube.com/watch?v=UQiUP2Hd60Y The Proscenium framework ------------------------ "Proscenium is an ActionScript 3 code library built on top of the Adobe® Flash® Platform Stage3D APIs that allows for rapid development of interactive 3D content." http://www.adobe.com/devnet/flashplayer/articles/working-with-proscenium.html http://labs.adobe.com/technologies/proscenium/ Monocle ------- http://www.tricedesigns.com/2011/10/07/flashflexair-platform-roadmap-2011/ regardez la 2nde video qui parle de Monocle :) Flash Builder 4.6 ----------------- http://www.adobe.com/devnet/flex/articles/whats-new-flex-flash-builder-46.html -- Vous recevez ce message, car vous êtes abonné au groupe Google Groupes FCNG. Pour envoyer un message à ce groupe, adressez un e-mail à fcng@googlegroups.com. Pour vous désabonner de ce groupe, envoyez un e-mail à l'adresse fcng+unsubscr...@googlegroups.com. Pour plus d'options, consultez la page de ce groupe : http://groups.google.com/group/fcng?hl=fr