un recap du "Day 2"
http://max.adobe.com/news/2011/keynote_day2.html


http://max.adobe.com/online/
vous avez toutes les presos et confs en VOD

aussi http://tv.adobe.com/show/max-2011-develop/

et surtout http://tv.adobe.com/show/max-2011-envision/

je recommande de voir
- Flash Platform Roadmap: Flex, Flash Builder, Flash Player, AIR
  
http://tv.adobe.com/watch/max-2011-envision/flash-platform-roadmap-flex-flash-builder-flash-player-air/

- Flash Player 11 and Adobe AIR 3: changing the game
  
http://tv.adobe.com/watch/max-2011-envision/flash-player-11-and-adobe-air-3-changing-the-game/


une autre preso aussi interessante
"Mobile apps that WOW!"
http://arno.org/arnotify/2011/10/max-2011-mobile-apps-that-wow/
et les slides
http://arno.org/arnotify/wp-content/uploads/2011/10/MAX-2011-web.pdf


Flash Player 11 et AIR3
-----------------------
http://blogs.adobe.com/flashplayer/2011/10/adobe-flash-player-11-air-11-available-later-today.html

http://blogs.adobe.com/flashplatform/2011/10/news-from-adobe-max.html


Release notes pour FP11 et AIR3
http://kb2.adobe.com/cps/919/cpsid_91932.html



Pour tout ce qui est FP_11
http://www.adobe.com/products/flashplayer.html

http://www.adobe.com/support/flashplayer/downloads.html
vous trouverez le playerglobal.swc et les différentes
versions de debug


pour tout ce qui est AIR3
http://www.adobe.com/products/air.html

What's new in Adobe AIR 3
http://www.adobe.com/devnet/air/articles/air3_whatsnew.html


une liste de native extensions
http://www.adobe.com/devnet/air/native-extensions-for-air.html

AIR Native Extension Example: iBattery for iOS
http://custardbelly.com/blog/2011/09/21/air-native-extension-example-ibattery-for-ios/

Accessing COmpass Data with AIR 3
http://blogs.adobe.com/cantrell/archives/2011/09/accessing-compass-data-with-air-3.html


et ici
http://blogs.adobe.com/flashplayer/2011/09/updates-from-the-lab.html
on re-entends parler de Alchemy
"We’ve been listening and have decided to invest in creating an
improved version of Alchemy, which we plan to release as part of a
paid production offering for commercial development. We intend to make
non-commercial use free of charge."


Stage3D
-------

Introducing the Starling 2D framework
http://www.adobe.com/devnet/flashplayer/articles/introducing_Starling.html

Introducing Starling
http://www.bytearray.org/?p=3371

le repo se trouve ici
https://github.com/PrimaryFeather/Starling-Framework

le site http://www.starling-framework.org/

Why Starling (or any other 2D framework on top of Stage3D)?
http://blog.kaourantin.net/?p=138


Unreal Engine 3 Support for Adobe Flash Player 11
http://www.bytearray.org/?p=3597

http://kotaku.com/5846513/unreal-engine-3-now-works-in-flash-yes-the-same-flash-thats-in-your-browser-facebook/

http://www.unrealengine.com/insiderblog/unreal_engine_3_comes_to_flash

Unreal Engine 3 Support for Adobe Flash Player - Unreal Tournament 3
http://www.youtube.com/watch?v=UQiUP2Hd60Y


The Proscenium framework
------------------------

"Proscenium is an ActionScript 3 code library built on top of the
Adobe® Flash® Platform Stage3D APIs that allows for rapid development
of interactive 3D content."


http://www.adobe.com/devnet/flashplayer/articles/working-with-proscenium.html

http://labs.adobe.com/technologies/proscenium/


Monocle
-------

http://www.tricedesigns.com/2011/10/07/flashflexair-platform-roadmap-2011/

regardez la 2nde video qui parle de Monocle :)


Flash Builder 4.6
-----------------

http://www.adobe.com/devnet/flex/articles/whats-new-flex-flash-builder-46.html

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