> Date: Mon, 28 Aug 2006 15:55:11 -0400
> From: Peter Tanski <[EMAIL PROTECTED]>
> > mmap to manage memory manually. And shared memory
> > would be an issue (process wide).
> >
> > Also the 'world stop' is a killer for some kinds
> > of applications.
>
> You certainly wouldn't want to use such a GC'd programming for video
> games,

This is a common bad assumption - the gc works fine in games.
It's always right at the bottom of the profiling list, at fractions of a
percent of cpu usage.

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