Update of /cvsroot/fink/dists/10.4/unstable/main/finkinfo/games
In directory fdv4jf1.ch3.sourceforge.com:/tmp/cvs-serv14998

Added Files:
        snes9x.info 
Log Message:
new package from tracker 
https://sourceforge.net/tracker/index.php?func=detail&aid=2102260&group_id=17203&atid=414256

--- NEW FILE: snes9x.info ---
Package: snes9x
Version: 1.51
Revision: 1
Description: Super Nintendo Emulator
# Homepage: http://www.snes9x.com/
Homepage: http://snes9x.ipherswipsite.com/
# License: SNES9x License
License: OSI-Approved
Maintainer: David Fang <[EMAIL PROTECTED]>
Source: http://files.ipherswipsite.com/%n/%n-%v-src.tar.bz2
CustomMirror: <<
        asi-JP: http://www.geocities.co.jp/SiliconValley-PaloAlto/2560/release/
<<
Source-MD5: a1038cc761f400318cdced960972f8a7
# BuildDepends: dos2unix
PatchScript: <<
  #!/bin/sh -ev
  sed=/usr/bin/sed
  cd macosx/Snes9x.xcodeproj
  $sed -e '/com\.apple\.compilers\.gcc/s|3_3|4_0|' \
        -e '/DEPLOYMENT_TARGET/s|10\.2|10.4|' \
        -e '/PANTHER/d' -e '/JAGUAR/d' \
        -e 's/-floop-transpose/-floop-optimize/g' \
        project.pbxproj > tmp.pbxproj
  echo "patching for architecture: %m"
  if test "%m" = "powerpc"
  then mv tmp.pbxproj project.pbxproj
  else $sed -e '/-mpowerpc/d' \
        -e 's|HIDUtilities\.a|HIDUtilities_u.a|g' \
        tmp.pbxproj > project.pbxproj
  fi
  cd ..
  $sed '/AudioToolbox/a \
#include <AudioUnit/AudioUnitCarbonView.h>' \
        mac-audio.cpp > temp.cpp
  mv temp.cpp mac-audio.cpp
  $sed -e '/long.*glSwapInterval/s|long|GLint|' \
        -e '/long.*numPixelFormats/s|long|GLint|' \
        mac-render.cpp > temp.cpp
  mv temp.cpp mac-render.cpp
<<
CompileScript: <<
  #!/bin/sh -ev
  cd macosx
  xcodebuild install -configuration Release DSTROOT=%d 
INSTALL_PATH=%p/Applications
<<
InstallScript: <<
  #!/bin/sh -ev
  echo Installing as App bundle...
<<
AppBundles: macosx/build/UninstalledProducts/Snes9x.app
DocFiles: <<
  doc/*
  macosx/docs/*.rtf
<<
DescPackaging: <<
Snes9x.app bundle is installed in %p/Applications, also sym-linked in
/Applications/Fink, documents copied to %p/share/doc/snes9x/.
<<
DescPort: <<
Source already contains Xcode project files.
Build applies some minor patches to compile for i386 and darwin9.
Overridden to use gcc-4.0, and MACOSX_DEPLOYMENT_TARGET 10.4.
Disabled Jaguar and Panther support.  
<<
DescUsage: <<
After installation, can drag an icon from /Applications/Fink/Snes9x.app 
to Dock for quick launching.
<<
DescDetail: <<
[from snes9x.com]

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) 
emulator. It basically allows you to play most games designed for the SNES 
and Super Famicom Nintendo game systems on your PC or Workstation; 
which includes some real gems that were only ever released in Japan.

Snes9x is the result of well over three years worth of part-time hacking, 
coding, recoding, debugging, divorce, etc. 
(just kidding about the divorce bit). 
Snes9x is coded in C++, with three assembler CPU emulation cores on the 
i386 Linux and Windows ports.
<<


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