I recently started working on integrating embedded firebird in to a game using unity3d. While the actual integration in to the engine has its issues, i encountered some unexpected problems (according to the documentation) that i need some help with. The application is running on Windows, using Mono scripts. For the client i am using the NETProvider (2.0)
1. When deploying the fbembed.dll it needs to be renamed to fbclient.dll. Heaving done that i got an error that fbembed.dll was not found. Eventualy it did work using the original fbembed name. I guess this is just a bug in the documentation on in the NET code. 2. Constrained by the engine i must use RootDirectory so i can set the file location. Changing the variable in the conf file had no affect. The only way i could make the RootDirectory change is by setting Environment variable, but unfortunately thats not a good for solution for my application deployment. I need to be able to set the RoodDirectory relative to the application. Is it possible to set it relatively? Where in the code should i look at to try and fix setting the RootDirectory? Thanks Daniel ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 Firebird-Devel mailing list, web interface at https://lists.sourceforge.net/lists/listinfo/firebird-devel