I recently started working on integrating embedded firebird in to a
game using unity3d.
While the actual integration in to the engine has its issues, i
encountered some unexpected problems (according to the documentation)
that i need some help with.
The application is running on Windows, using Mono scripts. For the
client i am using the NETProvider (2.0)

1. When deploying the fbembed.dll it needs to be renamed to
fbclient.dll. Heaving done that i got an error that fbembed.dll was
not found. Eventualy it did work using the original fbembed name. I
guess this is just a bug in the documentation on in the NET code.

2. Constrained by the engine i must use RootDirectory so i can set the
file location. Changing the variable in the conf file had no affect.
The only way i could make the RootDirectory change is by setting
Environment variable, but unfortunately thats not a good for solution
for my application deployment. I need to be able to set the
RoodDirectory relative to the application.
Is it possible to set it relatively?
Where in the code should i look at to try and fix setting the RootDirectory?

Thanks
Daniel

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