Melchior FRANZ wrote:
> The only example that uses this is Alexis' KNID airport. Hangar 1 has
> a door that opens when you taxi right in front of it, and it closes
> again when you move away. Though, for performance reasons, the scenery
> shouldn't be overloaded with such active objects, it would be nice to
> see more of them.
Is animation of such static objects coupled with some sort of LOD
mechanism ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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