* Vivian Meazza -- Wednesday 20 June 2007:
> On the one hand, if 3D clouds don't call the destructor, then that
> should be good enough for od-gauge. On the other hand, would not
> calling the destructor cause memory not to be released on exit?

I could well imagine that at the end of the GL application everything
is freed, anyway. But I didn't find anything about it on the net.
The clouds don't destruct the RenderTexture class at exit, simgear's
TestRenderTexture app doesn't, not even Mark HARRIS' own TestRenderTexture
application does! ... only od_gauge does, with little success.  :-}

(The instrument subsystem is apparently not destroyed/recreated
on reinit, so this wouldn't be a problem either.) Hmm ... I just
don't know ...  :-/

m.

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