--- Torsten Dreyer wrote:
> Hi,
>
> should this really be part of a flight simulation software? If yes, what
> will
> be the next step?
> - Should the demolition of buildings be modeled?
> - What about humans in the scenery?
> - Any sound for this?
>
> My personal vote is "please do not commit". I do not like it!
>
> Greetings,
> Torsten
Hi Torsten,
You asked "should this really be part of a flight simulation software?".
Of course, the answer depends on whether you are talking about a civilian
or military flight simulator.
FG is really a civilian simulator, and the bomb dropping in the Vulcan is
simply eye-candy and does not change this.
The balance between FG being civilian and having some military content has
been discussed before. As I recall, the general consensus was that people
could develop whatever they wished, provided it did not affect other
peoples work or enjoyment of the simulator.
This does not change that - the bombs are not exposed over the MP
environment, so even if I simulate bombing runway 28L of KSFO, no-one
would notice. It is, of course, a user's own choice which aircraft they
fly, and whether or not to deploy the weapons that might be modeled. If
you don't fly the Vulcan, you won't notice any change.
I am completely against FG becoming combat-oriented to the detriment to
the civilian environment, as I have made clear in previous posts regarding
MP dogfighting. My personal view is that there is more value in improviing
the general (civilian) simulation environment than developing a very
specialized dogfighting sim.
This fix was was merely a minor addition to the rather rough modeling
already present on the Vulcan.
You also asked "what will be the next step?". Nothing on my part - I have
much more interesting things to do with my time than try to model
explosions in FG. Is anyone working on the weather system at the moment?
I hope this answers your questions to your satisfaction. This is an
important issue, and something that should be discussed fully.
Best regards,
-Stuart
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