Melchior FRANZ wrote
> Sent: 22 September 2007 16:03
>
> * Durk Talsma -- 9/19/2007 10:17 PM:
> > Currently, the situation isn't as clear anymore, because the OSG
> > version also has many new features which the PLib version doesn't,
>
> The most obvious differences are AFAIK:
>
> fg/plib fg/osg
> -------------------------------------------
> volumetric shadows --
> random objects --
> 3D clouds --
> "bugfree" 2D clouds --
> -- "pick" animation
> -- multi-view
There are a couple more:
"heat haze" shader --
scale/personality scale/personality
animation bugs animation "bugfree"
I appreciate that the animation issue is perhaps more interpretation than
bug, but it does mean that some complex animations work in osg, but mot in
plib, and vice versa.
Vivian
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